Welcome to my home page!

Something about me: I'm an italian computer science engineer. I've studied at Politecnico di Milano and worked mainly on mobile apps and videogames. I love computers, videogames and movies.

About me

I'm an italian computer science engineer. I was born on 26 June 1988 and I'm currently living in Italy

Education

Master degree in computer science engineering at Politecnico di Milano

Jobs

Worked on many projects as mobile developer and game developer

Personal interests

Computer science, computer graphics, the mobile world, math, physics

My projects

A lot of... mainly concerning Android, Unity, Html5 and more

My hobbies

Videogames, movies, music

My profile

Something about me

Personal details

  • 26/06/1988

    Born in Gallarate, Italy


  • 2007 - present

    Studied and worked around Milano


  • 2021 - present

    Currently living in Sesto Calende, Italy


  • Contacts

    Email

    Linkedin

Education

  • 2007

    Science graduation at Istituto di Istruzione Superiore Carlo Alberto dalla Chiesa (Sesto Calende)
    Grade 90/100


  • 22/07/2010

    Bachelor degree in computer science engineer at
    Politecnico di Milano

    Grade 103/110


  • 22/04/2013

    Master degree in computer science engineer at
    Politecnico di Milano

    Grade 107/110

Jobs

  • September 2011 - February 2012

    Life Better Company srl, Milano - Italia
    Junior Software Developer
    Development of a mobile application on Android platform useful to search and manage pizza restaurants (and related services) on the Italian territory


  • June 2013 - September 2016

    Techmobile srl, Milano - Italia
    Mobile Developer
    Development and Implementation of cross-platform mobile applications in various fields, mainly business and services for the users


  • September 2016 - present

    Whatwapp Enterteinment srl, Milano - Italia
    Associate Producer - Tech Lead
    Design and Development of mobile videogames on Unity, mainly classic card games for Android and iOS. Worked both on client and service, participated to design and product management

Technologies

  • 2008 - present

    Android

    Developed mobile apps at university, worked in a lot of projects with both native (Java) and hybrid (Xamarin, Phonegap) env. Used in my current job for mobile games


  • 2011 - present

    Unity

    Studied at university in Game Design & Programming and Computer Graphic courses, carried on with many personal projects. Used professionally from 2016


  • 2006 - present

    Visual Studio, C#

    Used in a lot of projects at university and work: some Desktop projects, Windows Phone apps, Xamarin and Unity


  • 2018 - present

    AWS (DynamoDB, S3), Gamesparks, Nakama

    Main backend environments and tools for Whatwapp's games. Code mostly written in Javascript and Typescript


Debugging: being detective in a crime where you're also the murderer.

Projects

Some projects I've created or I'm currently developing

Burraco: la sfida

Burraco: la sfida

Techologies: Unity, C#, Java, Objective-C, Javascript, Typescript

Mobile card game developed while working for Whatwapp Entertainment based on the classic homonym game. Through the years I have participated in the development (both client and service side), the design and product management (releases, liveops, ab tests, offers). Learn more

slingshot

Slingshot

Techologies: Unity, C#

Mobile turn game based on space combats affected by gravity, created and developed by me. Players use stations and spaceships to fire and destroy other ones. Every level is created procedurally and can contain different elements (planets, black holes) which interact with players’ shots gravity. Learn more

Solar System

Solar System

Techologies: HTML5, WebGL

Experimental exercise based on HTML5 and WebGL: simple, but quite complete, representation of the solar system, with its planets, mostly common satellites and some asteroids. Learn more

idleforest

Idle Forest

Techologies: Unity, C#

Mobile platform/idle game based on environmental protection, created and developed by me. The player should make plants grow and spread among the tiles of the level, while industries do the same; the plants will provide leaves and seeds currencies along with capturing CO2, whereas industries will pollute areas and emit C02. Learn more

Regression

Regression

Techologies: Unity, C#, Javascript

3D puzzle/adventure thriller game in which the player has to travel through its subconscious, fight his fears and go to farther memories. The game was developed with Unity during the Videogame Design and Programming course at Politecnico di Milano. Learn more

aliensvsrobots

Aliens vs Robots

Techologies: Unity, C#, Visual Studio

Digital card game made from sratch: designed, tested and developed. Firstly developed as Windows Desktop app in Visual Studio (C#) and then ported for mobile devices with Unity. The IA was created with a simple fuzzy system. The project was used as a thesis for my master degree. Learn more

My Music Quiz

My Music Quiz

Techologies: Android, Java

Android game that reads information from the music on user's device and generates random questions about titles, artists, albums, years, duration and genres. Also integrated with Google Play Games for achievements and leaderboards. Learn more

iPizza

iPizza

Techologies: Android, Java, PHP

Android app developed for Life Better Company srl. Main features: search and manage pizza restaurants on the Italian territory. Learn more

gamepare

Gamepare

Techologies: Android, Java, Windows Phone, C#

Android and Windows Phone app developed for MonkeyDoor: a portal dedicated to the world of gamers, where they can find news, reviews and previews about videogames. Learn more